The Fempiror Chronicles
The Fempiror Chronicles (pronounced fem-PEER-or) is a Virtual Series told primarily in screenplay format about a race of people called Fempiror. The series was created by George Willson in 2004 and is currently presented on a variety of web sites as a virtual series. The series currently consists of three screenplays, seven teleplays, and two short scripts, though the author makes it well known that the series is far from over. The first three screenplays have since been converted to novels and are available primarily through Amazon.com.
The majority of the series follows the character David Taylor, beginning with his initial transmutation and following his growth within the Fempiror society. At the present time, only one story does not feature David as the lead character.
Fempiror (a compound Felletterusk word meaning "new warrior") are a race of people created for an ancient war in 1385 for a country known as The Felletterusk Empire. Though the purpose of the Fempiror was to give the Felletterusk a decided advantage in their war against the Corelnesh, following the victory, the Felletterusk people did not understand their soldiers after they returned home. A cure for their condition was promised, but delivered too late. In a rage, the Felletterusk creations turned on their masters and destroyed the Empire and its people.
Stories and Criticisms
As the Fempiror Chronicles is published in its entirety on the Internet, it is impossible to determine actual readership. The following are the links to the scripts as well as some criticisms received. Criticism] is from Simplyscripts.com except where noted.
- The Initiation of David -- 1775
- Lee Chrimes, Monster Zero: "I like the noble aspect of Fempiror mythology, though, how it's seen more as a calling than a curse. That's a good way of putting a new spin on the traditional vampire story."
- Wesley: "It's very addictive, I can't actually believe that this script has gone for this much time and not been read. To me this is Star Wars meets Lord of The Rings meets Empire of The East... Actually I enjoyed it more than I do Star Wars."
- Bert: "What a great story. I can see why you are so proud of this, and it's a shame this one is getting lost in the sauce around here. And I am amazed I did not find more inconsistencies in a story of this size. I imagine a huge, compulsively-maintained flowchart above your desk..."
- Dogglebe: "You have an interesting story and it appears that you have thought out the mythos completely. In fact, I'm willing to bet that you came up with so much stuff regarding the Fempirers that you haven'y used it all."
- Dr. Mabuse: "What a fantastic story. It's epic, biblical, a true hero's journey. I was really impressed with the depth and imagination of the world you created. "
- Pia: "Really, really excellent job George! I mean it! Excellent plotting! I honestly can't find anything to pick on."
- Rapture: "I can tell why you call this your "crown jewel" in your sig. I can't wait to read the rest."
- NiXon: "Brilliant. I now understand why you are the series king around here."
- Jaykur22: "...great story. Your ideas are solid and an interesting twist on an old idea. The action moves along swiftly. Your hero and mentor are strong characters. "
- JJ Estes, Sayberspace: "The character points of having to deal with becoming a Fempiror is interesting, but I always feel as if it happens a little too quickly, but maybe that's just me. Anything with swords has my vote though. "
- Dino, Monster Zero: "Interesting take on the vampire myth, although this isn't really about vampires is it?"
- Matthew Latham, Xandmatt Productions: "The universe created is a great one ripe for exploration with some interesting concepts being built upon it. The Rastem and the Tepish ways finally colliding looks to bring some very interesting stories in the future. In fact, this feels more like a book adaptation"
- Genesis of the Mutation -- 1785
- Bert: "I have read through the second part of your little epic, and enjoyed it much more than the first...Your plotting is so meticulous that many of the comments I made as I was reading had to be scratched out later on in the story. "
- Wesley: "I could not say much more about the story that wouldn't seem like me giving you too much praise, the story is great, no doubt...I have enjoyed these two screenplays much more than almost everything else I've read."
- JJ Estes, Sayberspace: "The plot was decent, and held enough interest for me to keep going. ...I didn't notice anything major to worry about, and I liked the overall product."
- Dino, Monster Zero: "And I really like where this is all heading. I have to update my comments from the first film about the Fempiror... although the originals are still in my mind, superhumans with 'vampire-like' weaknesses, the mutation version are more like the vampire myth. Curiously you made them more like the 'Blade'/Daywalker version."
- The Hunt For the Razers -- 1819
- Bert: "It's the best of the three, with a higher action/page ratio...Really good job, man. Some of the best stuff on here."
- JJ Estes, Sayberspace: "A decent, action oriented story. Good pacing keeps interest as you read on... Props though for having an end fight like the one in Jedi."
- Dino, Monster Zero: "Read the third film, and I liked it as well as the others. I know the series is a huge epic saga, but I feel as if I get more questions than answers."
- The Mutation Encounter -- 1889
- Breanne: "It’s very well written. Dialogue seemed very consistent with the period. You’re really good at leading the reader on a journey. Overall, though, this was obviously a portion of what seemed to be a significantly larger whole. Without knowing more of the back story, it was difficult for me to appreciate it."
- Dr. Mabuse: "It was a great 'encounter', if not a fully developed story in its own right. While it works without the context of a backstory, it didn't feel like the whole story."
- Helio: "Your writing has the spirit of the great adventure pieces like Carrol Young’s."
- Dino, Monster Zero: "I like the fact you tie in the Dracula storyline with the Fempiror saga. It was a good short story."
- A Tepish Is Born -- 1902
- Breanne: "As per your usual, it’s very well written, inventive, and progresses like a grand journey at a nice comfortable pace. Like “The Mutation Encounter,” though, it feels like an epic bursting at the seems. It’s a good read but there’s always this sense that it’s only one chapter of a much larger work. It just can’t stand on its own. Almost but not quite. It just can’t be contained in one short and it shows when you read it. That’s not bad."
- CindyLKeller: "It was a good read. It's different, held my interest, and left me wanting to read more. I enjoyed the fight scenes and the strength this new breed of people have. Although they are monsterous in their own right, they are getting the monsters off the street."
- BigBadBrian: "Another script of your's has pleased me once again. I really liked this. Wow. "
- TC Taylor: "This was a perfect read to start my busy day, as it is 7 am and I got many things to do. The use of blood was perfect, not too gory, and above the min. gore level. I love the whole quote about results! You are such a great writer. This would make a perfect short film. "
- Impulse: "All in all, a good read. It was quick and I could see everything happening in my head. "
- theprodigalson: "Woot! I finally got to read this and once again G.W. has made a fun to read script."
- James Fields: "I really liked this script. It was action packed and all the characters felt like real people to me, and this short actually got a movie playing in my mind unlike most scripts. I think this is one of my favorites on the site. Great work George..."
- 1x01: Lost and Found -- October, 2004
- Bert: "So, this is good, too, of course. They all are. I get so tired of gushing. ... I keep wondering if that well is ever going to run dry."
- Ian Austin: "This is a brilliant story that is pacily told, setting up both a universe and a series rich in intrigue. It is first class to read, and one of the best scripts (virtual or otherwise) I've ever read."
- The_ImagiNation: "Wow!!! That is simply all I can say. I've only read the first episode but I am already dragged in by the story and characters...Probably the best I've read on this site."
- JJ Estes, Sayberspace: "The plot is almost always the strong suit of any Fempiror script. Fempiror is a heavily action based series, and its plots are direct to allow for this. It’s unlikely the plot will ever confuse or surprise you, but it should never bore you either."
- Dino, Monster Zero: "This is shaping out to be an interesting series. "
- 1x02: Loose Ends
- Ian Austin, Sayberspace: "I love this show. Okay - so the dialogue isn't the best I've ever read, but everything else works. It's pacy, it's fun, and it has a brilliant final scene. I consider the entire Fourth Act being a 'Goodbye' scene genius. I can't wait to see where this ends up. "
- Dino, Monster Zero: "All in all, a good episode, as the titled stated, it tied up loose ends."
- reeamya, Monster Zero: "The action in the script was excellently described so that it could be easily visualised. I also admired the effort in creating the culture and backstory of the Fempiror with having some of the characters speaking in a different language you created. Good start."
- 1x03: The Meeting
- Ian Austin, Sayberspace: "God I love this series. This episode pushes us along nicely, showing David as Alex's Mentor, while at the same time letting some of Alex's humanity rub off on David. This relationship is being very acutely written, and the moments of Alex coming to terms with who he is now are really excellent. Then there's Davids constant bad-assery, the way he dispatches one particular foe bringing a big old goofy grin to my face. This show isn't packed with real depth yet, but damnit if it isn't a great read."
- 1x04: Club Mutation
- Bert: "Good enough that it practically stands on its own. If you haven't read any of these, put down "Jason vs. Terminator pt. XVII" and read this one -- then see if you don't want to check out what has gone before."
- Ian Austin, Sayberspace: "I do like how you're delving into the moral consequences of their actions - they are, essentially, killers after all, and it does seem there's a gradual arc building, the tension between Dave and his 'superiors' matched at every end by the subtle longing Alex has for his old life."
- 1x05: A Science Experiment
- 1x06: The Fountain of Youth
- The_ImagiNation: "Another AMAZING episode, George. Every one just gets better and better."
- 1x07: The Code Victim
- 1x08: Empegen
- 1x09: Can't Escape The Past
Creation and Inspiration
The Fempiror Chronicles began in 1996 as an idea to make the vampire] myth into a disease called vampirism. This original thought used all of the conventions of the vampire, including the canines and need for blood. It was also intended to be nothing more than a rewrite of Bram Stoker’s Dracula.
In 1998, George wrote a short play called Genesis, which detailed the creation of the vampire by Drake Oomla (due to its similar sound to Dracula) for a war in the dark ages. The assertion in this work was that technology has advanced to the point of electricity and lighting, but this war had destroyed nearly everything and stunted their technological advancement. While this vampire gained the country a victory, the creation turned on its people when they were rejected and eventually turned on Drake, their creator, turning him into a vampire in an act of vengeance for creating them.
After this play, George continued to work toward the dream of the full story, and with a faulty memory of Francis Ford Coppola’s film version of Bram Stoker’s Dracula, he set out to write a backstory to the Dracula tale. This tale was to involve three characters: the one who would be the vampire, the girl he would love, and the friend who would become the vampire hunter. The planned arc for these mystery characters was that the vampire would be changed first, he would go on an adventure and then return for his love who would be changed because they couldn’t live without each other. Finally, the friend would be changed in the end, so that in revenge, he would hunt the original vampire because he’d changed the girl. The girl would end up dying, but Mina Murray, of the Dracula tale, would bear a strong resemblance to her leading the vampire to London where he would be hunted. Though many details changed, this basic story remained intact.
Next came the process of working out a reasonable and scientific explanation for why these vampire traits even exist. Accelerated speed and strength were necessary as they were soldiers in a war. The aversion to sunlight was easily explained through UV rays (and then Blade came out taking away that original idea). Garlic and white oak were explained as having curative properties against the vampire condition, but as the transmutation process is painful, they are avoided without the knowledge of what they can do.
There was also a matter of names. Tepish was easy as well as the name Vladimir. Vlad Tepes became Vladimir of the Tepish Order. He also realized that vampire is an English reference to the mythical creature so some other name would have to be created. Fempiror was concocted because it sounds like vampire. The meaning was quickly deciphered as “fem” for new and “piror” for warrior in a language forgotten by time.
George had already called the two great warring factions the Corelnesh and the Felletterusk, his warriors belonging to the latter, so the language was also dubbed “Felletterusk.” More words quickly followed, mostly created by anagramming the English words. Originally a series of Rastem ranks were created with “Rastem” being the Master level, but in the end, only Rastem remained.
George began to work out the story and though the beginning and end of the first screenplay came easily, the middle evaded him over and over. He searched for other stories that shared a common structure to see how they panned out. Throughout this process the world grew and incorporated all those ideas of an ancient civilization and heightened technology. Finally, in 2003 a 16 page outline was complete, but still not perfect. He began writing the script anyway.
During the writing, the need for an actual Felletterusk language became clear, so writing was halted while a detailed Felletterusk language dictionary and guide could be written with words added as the writing required.
After a standstill at 64 pages, much of the original middle was scrapped and rewritten. Elements of the outline came and went until the story finally was completed in the basic form it now stands. The next problem came when it actually needed a title.
Before it was The Fempiror Chronicles, it had several working titles, several of them featuring the character of David instead if the Fempiror. The plan behind Fempiror morphed during the writing to being a malleable universe like the current Star Trek saga where anyone could write anything within its boundaries as fan fiction should they desire to do so, with George’s own works being the “official” set. To this end, he settled on the very general Fempiror Chronicles as a title.
He also decided the individual stories would not be numbered at all, but have titles of their own under the Fempiror banner. The only indication of where they fall in the series would be by a date at the beginning. Since the Fempiror were created in 1385, this allowed a lot of room for a lot of stories.
George titled the first screenplay “The Initiation of David,” though to this date, he is not happy with that title, but no one has yet to suggest anything better.
After writing “The Initiation of David,” George finally took time out to read Bram Stoker's Dracula. This turned out to be an eye-opening experience in relation to the story. Not only was his memory of Coppola’s version a little faulty, but that version was very different from Stoker’s original. In addition, “The Initiation of David” would in no way align to the story of Dracula because Dracula had several traits that the Fempiror didn’t. He climbed up and down walls. He could move in daylight. He did not like crossing open water. Also, the period of time for one to become a Fempiror was vastly different than the time it took for one to become a vampire. Events in the book actually hinged on this time frame.
This was a problem, but only short term. George hit upon the idea of the Tepish mutating the Fempiror serum to create something closer to Stoker’s vampire. Thus was the Mutation created. Originally called a vampire, the Mutation was Stoker’s Dracula to a ‘T’ with the added oddity of water being lethal. Now the second tale could begin, but no where near where it was supposed to.
In early drafts of the first two stories, David had met a vampire priest named Matthew who oversaw a church and would eventually take him and Beth in in the second part. Well, Matthew was scrapped so was most of the plot of the second story of searching for Drake. Drake Oomla was still the name of Dracula until the reading of Bram Stoker’s tale revealed a Voivode Dracula, so George went back and changed the name references.
Now, the story revolved around David and Beth investigating this Mutation as a couple reunited after she left him upon discovering that he’d changed her. This second story was written completely without outline but with a general idea of where it was going. Where Initiation took nearly 9 years to complete, Genesis of the Mutation was completed in two weeks.
Everything else grew from this point, but the tale evolved for years before it finally came about.
The vampire myth is primarily based upon a race called Fempiror. The word Fempiror comes from the Felletterusk language meaning “new warrior,” for they were warriors in the Felletterusk army until their physiology was modified.
The modification was intended to improve the speed and strength of the warriors, but it ended creating other changes as well. The serum created by Voivode Draculya made the following changes to human physiology:
- Enhanced speed - Fempiror can move fast enough to dodge or block bullets
- Enhanced strength - Tests conducted indicate that a lone Fempiror has been able to lift up to 1500 pounds - this fact may not hold true for every Fempiror as bodies and individual physiology differ.
- Deadly aversion to a spectrum of light prevalent in sunlight - specifically ultraviolet radiation - exposure to ultraviolet rays results in 1st degree burns on exposed skin - prolonged exposure will result in death
- lowered body temperature from 98.6 degrees Fahrenheit (37 degrees Celsius) to approximately 48 degrees Fahrenheit (8.8 degrees Celsius). The near frozen central body temp increases the life span of the Fempiror like cryonic freezing. As a result, a Fempiror will only age one year physically for every ten that pass.
- The ability to change anyone into a Fempiror using their own blood - the original Fempiror serum developed by Voivode attacks the physiology and makes the blood of the subject into that of a Fempiror. Therefore, the mixing of Fempiror blood with human blood will cause the human to become a Fempiror.
- Sterility - due primarily to the cold body temperature, the biological processes necessary for reproduction in women is not possible. As a result, the Fempiror cannot reproduce. For a ray of hope, however, it is useful to note that as Fempiror, women also do not ovulate. Tests on Fempiror women have revealed the ovaries in a cryogenic state complete with all the eggs a woman would have had at the time of transmutation. So if at some point in the future, a cure is found for the Fempiror condition, reproduction may (and only tentatively may) be possible.
- Aversion to garlic, citrus, and white oak - Voivode theorized that the aversion to these substances actually indicates their potential curative properties to the Fempiror condition, however, any combination thereof has failed to produce any kind of cure.
In 1785, Abraham Barber perfected a mutation of the Fempiror serum for the Tepish order that further exemplified the resemblance of a strain of Fempiror to the traditional Vampire myth. The intention of this mutation was to create warriors that would follow the Tepish philosophies more blindly than simple converts to the Tepish order. While some have referred to the Mutation as “Vampire,” Mutation is the accepted term used by the Fempiror.
- The same speed, strength, and body temperature characteristics of traditional Fempiror
- Same aversion to garlic, citrus, and white oak as well.
- No aversion to sunlight - unlike their Fempiror creators, the mutation can function in full sunlight making them especially dangerous to unsuspecting humanity who can rarely be protected by the Rastem.
- Able to cling to surfaces - the palms of the hands and soles of the feet of mutation can affix themselves to walls and ceilings allowing them to easily get into the highest unprotected window or other opening with ease.
- Aversion to water - for reasons unknown, the skin of the mutation cannot handle water - water causes the skin to melt away, subsequently causing the mutation to bleed to death
- Able to change both Fempiror and humans into themselves. The same rules for transmutation apply: the serum must be injected into the bloodstream or reach the bloodstream - the Fempiror serum has no effect on a mutation, but the mutation’s blood can affect a Fempiror. When changing into a mutation, two stages are followed: draining and coma. Each vary depending on whether human or Fempiror is the victim.
- The draining period for humans is approximately 10 days. This time frame can be extended, as discovered by Abraham Barber/Van Helsing in 1889, by transfusing the victim with healthy blood. In Fempiror victims, the draining period is only 10 seconds. This period cannot be extended.
- The comatose period in humans is approximately 3 days. In Fempiror, the period is 30 minutes. This comatose state is almost indistinguishable from death, and some victims have been buried alive during this time. Most modern victims, thanks to technological medical advancements, do not have this problem.
- Elongated canines - one of the side effects of the mutation causes the canine teeth of the victim to elongate and sharpen. One of the aims of the Tepish for the mutation was to further resemble the mythical vampire of the people which included these elongated teeth.
- A need for blood - for some reason, the blood draining that occurs in the first phase of change never ceases. Because of this, the mutation requires a supplementation of blood. This is usually accomplished by blood being ingested by the mutation through holes in a human or Fempiror neck (although other body parts have been bitten) created by puncture wounds from the canine teeth.
- Reversion to animalistic nature - the mutation serum destroys the minds of the victim causing their actions to revert to a moiré animalistic mentality - i.e. I want blood; I will get it without fear or thought of consequence. Morality is destroyed, and consequences to a mutation are inconsequential.
There was a cure discovered by Abraham Barber/Van Helsing in conjunction with Voivode Draculya in 1889 that will reverse the process during the draining stage, however a cure during comatose or full mutative stages remains unknown.
During the Felletterusk War of 1385, the Fempiror were assigned into two Orders: the Rastem, which is Felletterusk for wolf, and the Elewo, which is Felletterusk for owl. These two orders had some very simple functions: Rastem -- these were the foot soldiers of the war. Their job was that of basic infantry: move in, destroy, move out. They were skilled in swordplay with minimal emphasis on secrecy or hand-to-hand combat. Close quarters were avoided, and their strength ensured this. Elewo -- these were the espionage experts of the military. Their job was to seek out information behind enemy lines or carry out covert operations either by theft or assassination. They were highly skilled in hand-to-hand combat, and could disappear without a trace. They typically carried tools to allow them to scale walls or escape unusual situations that the Rastem would never experience. After the war ended and the Fempiror were left on their own, the Elewo decided to abandon the Felletterusk Empire and live in peace with themselves until a cure was found. The Rastem Order was more divided. The Rastem soldiers who remained loyal to the Empire and to protecting its people in any way possible maintained the Rastem name. Those who were angered by the shunning of their countrymen adopted the name of Tepish, which means bat in Felletterusk. It was the Tepish who destroyed the Felletterusk Empire and its people before the Rastem knew what was going on. It was also the Tepish who changed their Fempiror creator, Voivode Draculya, into a Fempiror himself as an act of vengeance for what he had done to them for the Empire.
The perennial peacekeepers of the Fempiror following the war. When the true purpose of the Tepish was realized, the Rastem devoted themselves to trying to contain the Tepish and prevent the change of humans into Fempiror. Although the vast majority of the Tepish were defeated in 1407, the Rastem remained ever vigilant to prevent the recurrence of their philosophy or reprisal of the order.
They remained mostly inactive for several hundred years until the Tepish made a striking comeback in 1775 by undermining the ruling Fempiror Council. This only caused a problem for the Rastem because they do not recruit anyone into their armies as the Tepish do. Since it is against the Rastem Code to transmutate anyone, they must rely on those converted by the Tepish to fill out their numbers, which in the years leading to the Tepish reprisal of 1775, grew to an increasingly disturbing number.
Today, the Rastem survive as agents of the Fempiror cities, though the Rastem name has been relegated to Fempiror history.
The Rastem Code
Established in 1408, this code provides the basis for most Fempiror law as it relates to the human race and the Fempiror’s own nature.
- Do everything in your power to prevent willing transmutation of humans.
- If willing transmutation occurs, the transmutater will be put to death, and the new Fempiror will be trained as a Rastem to uphold the code.
- If the new Fempiror will not be trained, then they will be put to service within the Fempiror world where they cannot harm any human unintentionally.
- Under no circumstances should a new Fempiror be permitted to return to the human world until properly trained and instructed.
Since its implementation, these rules have never changed. There have been additions to them as societal demands have changed and these same additions have been repealed later, but the core of the code remains the same. A true Rastem can easily be identified by their religious dedication to upholding these rules, even in the absence of any other Fempiror. As the oldest Fempiror will say, “It is what will keep humanity alive.”
The mysterious side of the Fempiror remained unchanged for many years following the Felletterusk War which created them. They abandoned the Empire and the Fempiror after the war and lived in silence and peace within caves they carved themselves in the Urufdiam Plateau. It was many years before they were discovered again, and it was the Tepish who found them and quite by accident.
After Zechariah had stumbled onto a growing Tepish army, the Tepish had fled into the Urudiam caves for fear of being discovered, and it was there they stumbled upon the Elewo, still living and training as they had for centuries. The Elewo, being disinterested with the Rastem-Tepish conflict, allowed the Tepish to live with them as long as they did so peacefully. But this arrangement was not to last as the Tepish slowly took over their home. They sent one Elewo for help and got five Rastem in return.
After their home was liberated from the Tepish in 1775, it was only two years before the Tepish raided Urufdiam one last time, causing the Elewo to flee into hiding elsewhere. They teamed with the Rastem for many years against the Tepish until they, once more, dropped out of known existence. Their desire for peace and seclusion lead them away from the Fempiror conflicts.
Some say there are Elewo still hidden in the pockets of the world, but even with the WFTS, none have been discovered.
The Tepish came about when the original Rastem Order disagreed about what to do about their rejection by humanity. Those that left became Tepish. Unlike the Rastem, who survive on a system of respect and eldership, the Tepish employ a firm hierarchal system to determine their leadership.
This leadership was almost completely destroyed in 1407 when the Rastem had their victory over them. A few precious Tepish survived to rebuild their ranks with as much subtlety as they could employ. While the Tepish have a tendency toward violence, they also possess a frightening amount of patience. They know their long life allows this patience and so they built their forces from 1407 onward as carefully as possible so the Rastem would not notice. Some converts escaped, some died, but it is all of no concern to the order.
When their forces had reached an acceptable partly due to the concealment provided by the unwitting Elewo, the Elrod Malnak revealed himself to the dismay of the Rastem. The Tepish maintained their power until 1785 when they were overthrown by a combination of a Rastem attack and their own Mutation creation.
Vladimir escaped with a handful of Tepish to build again far away from the Rastem. During these years, not only did the Tepish build a new fortress, but also captured entire cities of humans to be turned into both Fempiror and Mutation, for a Mutation army was being bred to accomplish the ultimate goal of the Tepish: human genocide.
Vladimir had intended to use Karian, his former Elrod Malnak, to lead the Mutations, but Karian turned on him and sent the Mutations against Tepish and Rastem alike. This defeat sent Vladimir into hiding again and the Tepish Order into ruin. Vladimir made a slight comeback before his death and left the control of the order in the hands of Larinkis, who transmutated Erech.
During the years prior to the turn of the century, the Tepish survived almost as organized crime syndicates under the radar of both humans and Fempiror. They transmutated as they pleased, but never gained a true sense of power as individual groups of Tepish.
Erech’s ruthlessness revived the Tepish Order and brought its power to a frightening peak after he revealed it in 2004. He took the position of Elrod Malnak, claiming it for himself at a meeting of the heads of the Tepish, and no one was able to take that from him. He remains the head of the order to this day.
The Tepish Philosophy
The Tepish survive within a common interest of revenge. Everything they do is built about this fierce emotion. While there are no firm rules, per se, a certain philosophical congruity can be derived from their words and actions.
- Fempiror were rejected by humanity. Humanity is therefore our enemy.
- We are to always work unceasingly to transmutate or kill our enemy. Transmutation ultimately leads to death either by inability to accept the truth and dying by sun exposure, or by Fempiror sterility.
- We gave our lives to defend our people, our homes, and our families, and in return for this sacrifice, they turned us away when we came home. Since they don’t understand our condition, we will make them understand by bestowing upon them the same fate we accepted for ourselves.
- Upon transmutation of any individual, they will want to return home for the support and comfort of their family. However, since they are different and like the mythical vampire, they will be rejected and feel the pain we feel. We are to remain available to all new converts and accept them into our fold so they can be trained to turn on those who rejected them.
The ultimate goal of the Tepish Order is the death of the human race. They prefer transmutation to immediate death because with life, more agents will be available to transmutate more people. They and the Rastem know that if the world can be transmutated, the human race will experience a slow genocide. It may take several hundred years, but it will happen. This is the reason the Rastem work so hard to prevent transmutation from occurring at all, and why they detain all new transmutatees until they have a full understanding of the depth of their condition.
The Tepish Hierarchy
The head of the Tepish Order is the Elrod Malnak.
Below him are two positions: Kurvatz Malnak and Morgad Malnak. Each of these share equal power with each other and serve the Elrod Malnak. The Kurvatz and Morgad Malnak report only to the Elrod Malnak.
Each Malnak position has a Cortz Sufru. The Cortz Sufru have no rank within the hierarchy and are not regarded with any importance by the Triver rank and below. They are the assistants, or more often bodyguards, to the Malnak level only and most never held any other rank within the Tepish Order. Their lives are pledged to the Malnak, and will do anything to protect them.
The Triver Shradna also report only to the Elrod Malnak. The Triver Shradna are below the Kurvatz and Morgad Malnak in rank, but the Kurvatz and Morgad Malnak are not in the Triver Shradna chain of command.
There are normally three Triver Shradna under the Elrod Malnak. Below a Triver Shradna are, in descending order, Hashakröd, Kepinürsk, Redäl Kötz, and then Fälskrüz. Each rank begins with three of each with the exception of Fälskrüz, which does not have an official limit.
Only a Triver Shradna can appoint more of any rank below them, usually by vertical promotion. They begin by adding another Redäl Kötz under a Kepinürsk, usually when the number of Fälskrüz under a Redäl Kötz increases to more than forty.
When the three Kepinürsk have four Redäl Kötz, the Triver Shradna will appoint another Kepinürsk, and the three Redäl Kötz will be moved under that new Kepinürsk.
When three Hashakröd have four Kepinürsk under them, the Triver Shradna will appoint a new Hashakröd and move the three newest Kepinürsk under that new Hashakröd. This process continues under the jurisdiction of each Triver Shradna.
The appointment process does not require the approval of the Elrod Malnak or the other Triver Shradna. Each Triver Shradna controls each of his Tepish beneath him, and all matters of promotion or discipline require no counsel from the other Triver Shradna or the Malnak, if they do not desire to have it.
If all Triver Shradna have four Hashakröd under them, the Elrod Malnak may decide to appoint a new Triver Shradna Forsh to handle the new Hashakröd. Since Triver Shradna tend to control specific areas, the Malnak will further subdivide the areas of control to account for the new Triver Shradna. This process continues and the Elrod Malnak may appoint a Triver Shradna Fit, Syork, Kyorsh, Byort, etc.
Tools & Technology
The absence of major conflicts coupled with unusually long life spans has allowed the Fempiror to develop technology ahead of their human counterparts. The average Fempiror will claim that this is because humanity focuses too much on creating new weapons. While this fact may have a portion of the truth, a larger portion can be attributed to the long life. With humanity, after 50-odd years, the project must be handed over to someone else who may or may not understand, but with Fempiror, the same one can work on developing an idea for centuries without worry of his work being lost.
Some of the tools & technology of the Fempiror include;
- The Sword - the primary weapon of the Rastem and Tepish disciplines for centuries. It is long, thin, and lightweight.
- Wrist and Ankle gauntlets - the speed and accuracy of a Fempiror allows these high impact gauntlets to be used by all disciplines in lieu of a bulky, cumbersome shield. Most Fempiror do not use any kind of body armor at all, but rely on their accuracy using these gauntlets.
- Day Travel Cloak - A thick, hooded cloak used during the daytime to block the sun. Cloaks usually have gloves attached in order to protect the hands, and the hood can be tightened in order to prevent the hood from falling down. Cloaks are tied at the waist.
- Fempiror Power Source - The Fempiror utilize moving water as their primary source of power. Needing only a minor spark to set it into motion, the underwater coils of a water power source can separate the hydrogen element from water and use its explosive power for limitless uses.
- Fempiror Lighting system - created many hundred years before Edison’s light bulb, the Fempiror use a filament with a power source heating it to glowing.
- Self-Lighting Torch - When the traditional lighting system is not possible, the self-lighting torch is used. It has a handle on one side which opens the top while at the same time rubbing some stones against together to achieve a spark. The spark then lights a wick wetted by an internal fuel mixture. The torch can be instantly extinguished by moving the handle upward to close the top.
- Levi-Cart - One of the Fempiror’s most ingenious creations uses a small version of the Power Source along with magnetic coils to produce a field which repels anything beneath it. The more power that is pumped into the coils, the more repellant power there is. The propulsion system of a Levi-Cart utilizes the same sort of repulsion but air is the target to repel rather than the ground for the underside repulsion system.
- Nilrof - a two pronged syringe used by the Tepish to inject one of two substances into their victims: the Fempiror serum or the Dissipater fluid.
- Fempiror Serum - this substance is dawn usually from the injecting Tepish’s own bloodstream right before injecting it into the victim. Injection produces immediate results.
- Dissipater Fluid - this fluid, developed by the Tepish, causes all the water in the victim’s blood to evaporate turning the blood into a fine powder and causing death. It was widely used in the early days after the Tepish breakup, but fell into relative disuse during the early 1700’s. This fluid bolstered the “vampires drink blood” portion of the vampire myth.
- Körva - a Tepish bomb with a spherical body, one side sliced off and given a flat extension attached through the spherical section with a rod. The spherical portion is filled with an enhanced gunpowder. The rod is made of flint; its edges are jagged to spark the flint collar of the sphere to ignite the powder. The flattened extension is magnetic so it will stick to the metal bodies of Levi-Carts. A spiked attachment can be added to the flattened end to stick to non-metallic objects. The explosion diameter of a Körva is relatively small and is used to destroy equipment rather than a large number of enemies. The Körva is typically used one of two ways:
- Ranged: A Tepish skilled in throwing the Körva can land it flat side down. The Körva explodes instantaneously as the momentum of the throw presses the rod through the spherical body.
- Suicidal: In cases where ranged is not an option, a Tepish will hand carry the Körva to its target and manually press the extension into the spherical body.
- Fempiror City Shield - Utilizing several generators placed within the confines of the city, a field is produced using levi-cart technology modified to stretch across a wider area. The shield of the city requires a focal point near the center of the city of other structure, and the generator placed around its perimeter. When activated, the shield is impenetrable except from underneath where placement of a focal point is impossible.
- WFTS - World Fempiror Tracking System - Developed in the late 19th century, this system uses a satellite and body heat to determine the existence of Fempiror or mutations versus normal humans. The satellite is keyed to read between 96 and 100 degrees for humans and between 45 and 50 for Fempiror. In addition, an upgrade to the WFTS added a registration feature that allows identification cards to be issued to registered Fempiror so they may be identified using the satellite and ignored by the system in the interest of tracking unknown Fempiror.
- The History and Language of the Felletterusk Empire and the Fempiror Race by George Willson aka The Series Bible
- The aforementioned scripts
The Fempiror Chronicles can be read on the following sites:
The Fempiror Chronicles is mentioned by name or referenced in the following scripts.